# ================================================================= # NORMAL RATES # ================================================================= # Rate control, float values RateXp = 1. RateSp = 1. RatePartyXp = 1. RatePartySp = 1. RateDropAdena = 1. RateDropItems = 1. RateDropSpoil = 1. RateDropManor = 1 # Fishing rates RateExtractFish = 1 # ================================================================= # Vitality Rates # ================================================================= # These rates define the XP/SP multipliers for vitality system. Note, option "EnableVitality" must be # True in order to work! Be award that if you have a x15 XP rate server, a RateVitalityLevel4 = 3 will raise # your XP rate up to x45! (15 x 3 = 45) RateVitalityLevel1 = 1.5 RateVitalityLevel2 = 2. RateVitalityLevel3 = 2.5 RateVitalityLevel4 = 3. RateVitalityGain = 1. RateVitalityLost = 1. # Defines how many Vitality points characters recover when being in Peace Zones, by cycle. Default 0.25 RateRecoveryPeaceZone = 0.25 # Multiplier for Vitality to add when character reconnects after being offline # Default: ((Actual Time - Last Time Online) / 1000) * 1 RateRecoveryOnReconnect = 1. # ================================================================= # HERBS RATES # ================================================================= # Herb of Power, Herb of Magic, Herb of Atk. Spd., Herb of Casting Spd., Herb of Critical Attack, Herb of Speed RateCommonHerbs = 15. # Herb of Life, Herb of Mana RateHpMpHerbs = 10. # Greater herb of Life, Greater Herb of Mana RateGreaterHerbs = 4. # Superior Herb of Life, Superior Herb of Mana RateSuperiorHerbs = 0.8 # Herb of Warrior, Herb of Mystic, Herb of Recovery RateSpecialHerbs = 0.2 # Vitality Replenishing Herb RateVitalityHerbs = 5. # Quest specific rates # Requires all quests Drops and Rewards multiplier rewrite - In Progress (May-Jun/08) RateDropQuest = 1. RateQuestsRewardExpSp = 1. RateQuestsRewardItems = 1. RateQuestsRewardAdena = 1. RateSiegeGuardsPrice = 1 RateConsumableCost = 1. RateCraftCost = 1. # Crtical Craft Rate, value is in percent RateMasterwork = 20 # Critical Craft Rate # First Value is chance of Critical Craft, in percent # Second Value is item multiplier when critical craft RateCriticalCraftChance = 10 RateCriticalCraftMutliplier = 2 # Player Run Speed # Warning dont set this to high (2 can already make client trouble)! RateRunSpeed = 1. # Player Drop Rate control, values are the percent values PlayerDropLimit = 0 PlayerRateDrop = 0 PlayerRateDropItem = 0 PlayerRateDropEquip = 0 PlayerRateDropEquipWeapon = 0 # Karma Drop Rate control, values are the percent values KarmaDropLimit = 10 KarmaRateDrop = 40 KarmaRateDropItem = 50 KarmaRateDropEquip = 40 KarmaRateDropEquipWeapon = 10 RateKarmaExpLost = 1 # Multiplier for pet rate control (with lower values pet will grow slower) PetXpRate = 1. # Pet Food Rate control (with lower value pet will eat less) PetFoodRate = 1. # SinEater Exp rate SinEaterXpRate = 1.